unit SceneSkill;

interface

uses Scenes, SceneFrame;

type
  TSceneSkill = class(TSceneBaseFrame)
  private

  public
    constructor Create(FramePos: TFramePos);
    procedure Render(); override;
    procedure Update(); override;
    destructor Destroy; override;
  end;

implementation

uses gm_engine, SceneInv, Resources, gm_creature, Stat;

{ TSceneSkill }

constructor TSceneSkill.Create(FramePos: TFramePos);
begin
  inherited;
end;

destructor TSceneSkill.Destroy;
begin

  inherited;
end;

procedure TSceneSkill.Render;
begin
  inherited;

end;

procedure TSceneSkill.Update;
begin
  inherited;

end;

end.

